Game Dev Tyccon is a video game business simulation by Greenheart Games based on the Japanese IOS and Android game Game Dev Story (Originally: Kairopark) that I have spent far too many of hours on, but I have no regrets.
When Game Dev Tyccon starts, you get to create a character of the gender of your choice while the game also offers you a good range of ethnicities to choose from, after which you get to sit at your desk in your dusty and rusty garage, to create your very first video game.
At the beginning of the game you only get a few categories to choose from, topic, genre and the platform for your game. As the game goes on and you develop more games, games you will have to research in order to unlock more topics and categories, your games will get to be more detailed and specific, especially when you start to develop your very own consoles.
The point of the game is to make games that work will, games that will sell and get you fans, so that your company flourishes. There is a lot to do in the game in terms of unlocking categories, topics as well as contract for some of that side money. It took me a little while to understand the importance of researching my released games in order to figure out what had worked and what hadn’t, which ended up being incredibly helpful. When a game is finished, aspects you chose to priorities will receive XP so that they can LV up, rendering even better games.
After all of this, the obvious follows, your game will be reviewed by reviewers, your sales will greatly depend on the reviews you get and whether they turn out to be positive or negative.
Game Dev Tycoon is a lot of fun, and a lot more complicated than what you might expect from a game like that. As a gamer, my understanding of what works well together and what doesn’t goes from common sense to personal experiences, and it was very fun to see the game point out to actual game consoles that either failed terribly or changed the gaming industry altogether.
Game Dev Tycoon may be similar to Game Dev Story at the core but turned out to be entirely different. In terms of how much work and thought you have to put into a game; it turned out to be a true simulation that at times became very difficult and I have lost count of the amount of times that I had to declare bankruptcy.